Well then, let's begin with the very fundamentals of the D6 system.
Attributes
Each character will have a set of six different attributes.
These attributes are Strength, Endurance, Dexterity, Willpower, Intelligence, Luck.
In general, each attribute will vary in value between ten and twenty, where a normal human (what you'd consider a completely bland commoner) has a whooping total of ten in each stat.
The player characters will start with ten in each of the attributes, and then have a limited number of points to place out into his attributes in order to improve his character and give it strengths and weaknesses. To example, a sneaky rogue would have high levels of intelligence and dexterity, but would lack endurance, strength and willpower. On the other hand, a brutish warrior would have tremendous strength and endurance, while lacking in the other statistics. Meanwhile, a scheming mage would require high amounts of intelligence and will to perform his arcane magics.
In general, I usually give my players 18 points to place out into their attributes, and tell them to keep all their statistics at atleast 10, as removing points (to less than 10) does not gift them additional points to spend. On the other hand, modifications to this can be done, but then only after discussing it with the GM.
A important thing to note is that Luck, as a standard, can not be modified from 10. There are of course exceptions to this rule, but that is up to the GM to decide.
The dice system
The d6 system is quite simple. What you do for each thing you attempt to perform in-game is that you first of all determine what Attribute the task should be (Example: lifting things would be Strength, balancing on a rope or picking a lock would be dexterity, Reading an arcane language would be intelligence, resisting a mind control spell would be Will, and swimming a long distance would be Endurance), and then determining the difficulty (Where easy is 3d6, normal is 4d6, hard is 5d6, very hard is 6d6, and insane is 7d6). After that is done, you roll the dice, and you succeed if you manage to roll beneath your attribute's value. If you roll exactly the same as your attribute, you do a critical success, and the task is performed perfectly. On the other hand, if your roll is above the target value (your relevant attribute), you fail the task. And should you roll exactly one higher than the target value, you perform a critical fail, and the consequences for your faliure are dramatic and exaggerated.
My next entry will further detail character creation, and start to go into combat.
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