Before the
shift, the most notable mercenary company in the known world was the Iron
wolves. A group based in the borderlands to the goblin territories.
Much of
their fame has derived from the fact that they built a fort in the main
mountain pass between the goblin empires and the human lands, completely
stemming the tide of goblin raids and invasions north and west.
The
mercenary company settled this fort, holding it for two hundred years. A deed
that got them labeled as heroes and dauntless warriors, whose name was the
cause of many a toast in the taverns of the eastern territories of Elidrophyn.
The fact
that the Iron wolves acted under strict regulations, and were trained to
perfection before they were allowed to officially wear the crest of the company
only served to further this nigh-mythical status.
After the
shift, the sea that cut off access to the northern territories from the goblin
lands was moved, making the goblins capable of marching their numberless
legions around the Wolf pass, surrounding and besieging the Iron wolves’
citadel from both sides.
The citadel
fell, and most of the iron wolves with it. It is a battle spoken of as a
legendary last stand, where over a million goblins are said to have met their
end, thus making it the bloodiest battle in known history.
The few
regiments of the Iron wolves who survived were divided, half considered the
fact that the city-states that had sworn to come to their aid were to blame for
the destruction of their citadel and the death of their commander as they did
not show up in their time of need. These regiments seceded from the iron
wolves, renaming themselves the Dire wolves, becoming a mighty force of
vengeance against the governments of the nations that currently rule the realm.
The dire
wolves retain much of the basic code of the Iron wolves, as well as their
desire for perfection. But even though they have rules and a code of honor,
they have become brigands and bandits; they have infiltrated organized crime
and revolutionist movements. Their paths are many and divided, but their goal
is one: Take down all governments and avenge the betrayal of the nations.
The
remaining half of the old Iron wolves chose to keep the name, and continue
their legacy as their old commanders envisioned. Having lost their home, their
influence and most of their companions the Iron wolves are beset by strife and
hardship, and tend to travel the world in the traditional wolf packs of the
Iron wolves; small squads of three or four members, with each pack acting as a
separate entity from the main command structure of the company.
The squads
are expected to upkeep the old iron wolf code. To never take jobs that include
harming civilians, to never slay a non-combatant, and to respect the laws of
whatever realm they happen to be acting within.
More often
than not, the Iron wolves end up in bitter conflict with their former brothers
in arms, the dire wolves.