So, a short introduction to the world:
The players are part of a human expedition into foreign land, full of wild and magical things.
The humans themselves are a mundane people, which developed both as a civilization and a people under the terror of bestial dragons.
The dragons are enormous flying, fire breathing monsters that roam the land with no thoughts beyond their hunger and their attraction to reflective things, be it gold, gems, reflective surfaces, or any the like.
After developing gunpowder, the humans managed to nearly drive the dragons to extinction, the few that survive living in remote and inaccessible areas, the humans set about discovering the rest of the world.
An expedition managed to discover a new continent where no human had previously set foot.
A continent filled with sentient species completely foreign to humanity, including elves, jaguar-people and goblins.
Each of these species were created by a divine being, a "god", to be their mortal servants and to worship their particular creator-god. Examples of these gods are such as the gods of the elves. The gods of Magic, art and nature. Other examples are the god of the Goblins, the god of betrayal and ill intent; and the god of the Jaguar-people (the Tecuani), the blood god.
Each of these gods granted their specific civilization their own brand of magic, each a school of mysticism and rituals performed by the priesthood and select mages gifted by the gods.
The humans on the other hand, who evolved independently of these gods have no magic, and instead have to rely on science and the fortitude inherent in a species that had to evolve in order to exist, something the species native to the new continent never had to do.
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