A canine
cousin-species to the M’ella, the Hak’tar were quick to create a advanced
civilization (at least compared to their cousins), and mastered bronze working
and masonry, building great feats of architecture in their temple-cities.
They also
got into conflict with the M’ella because of their complete disregard of the
natural cycle, and due to the fact that they embraced dark, alien gods from
beyond the universe. Intangible things foreign to the concepts of the world
they came from, offering them their hearts’ desires in exchange for worship and
obedience.
And what
the Hak’tar desired was immortality. Something their gods eventually granted
them… in a way.
The
immortality they were granted was not an eternal life, but the return of the
soul to the body after death, trapping the subject in eternal unlife. This
practice was then perfected by the Hak’tar, creating vessels for the soul so
that it would not die if the body collapsed, as well as ways to preserve the
body, preventing it from decomposing.
Additionally,
the lich-priests of the Hak’tar mastered the art of animating the dead,
creating unliving puppets to serve their every need.
This, of
course, did not go over well to the gods of the universe, specifically the god
of Death took offense to this transgression of the natural order. He then
created the first seekers to beat down the infection that he considered the
undead.
Long wars
between the “civilized” Hak’tar and the M’ella tribes followed, but in the end
the Hak’tar were forced to flee when their alien gods failed to protect them
from the wrath of the world’s gods.
The few
remaining Hak’tar settlements in existence are put in isolated places such as
vast deserts or secluded valleys, where the Hak’tar death-lords and lich-priests
brood upon their eventual return, and the destruction of those who stood
against them.
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